Senior 3D Artist with 11 years industry experience including 6 years experience managing the CG team to produce over 13 hours of content.
I have worked on over 500 projects including, eLearning courses, websites, live action VFX, full 3d videos, simulations, virtual and augmented Reality programs. Working for a vast array of industries including Mining, Oil, Architecture, Medical, Construction, Safety, Government, Retail and Manufacturing.
My personal skillset includes project management, design, modeling, character animation, particles, physics, lighting, rendering and composting using 3D Studio Max, Maya, Zbrush, After Effects, Photoshop, Revit and AutoCAD.
A recent public facing project was the 3d animation sections of the Heartland Petrochemical Complex https://youtu.be/kpAPaZSlJAA?t=66
Management
- Training: 17 3D developers to date
- Delegating: over last 4 years all 289 projects completed without missing a deadline
- Performance Management: performance reviews and produce team productivity metrics
- Fostering Affinity: organize and participate in many post work activities
- 3D Development Infrastructure: produce work standards and ensure functionality of render farm
Production
- Modeling: Mechanical, organic, character, realistic and cartoon using 3D Studio Max, ZBrush and Maya
- Animation: in 4 years team has produced 340 minutes of 3d video and 1500 images. Personally able to animate per day 71s of general and 21s of character
- Special Effects: particle systems, physic simulations and post processing using After Effects, Realflow, Reactor, Particleflow and MassFX
- Lighting: lighting for prerendered, real time, indoor, outdoor and stylized lighting
- Texturing: uvw unwrapping, texture baking, custom unity shaders, procedural textures, bitmap in Photoshop and Illustrator
- Optimization: 2 of the 5 Unity games developed were for VR (120fps)
- Rigging: complicated mechanical systems, body and facial rigs
- Video: cinematography, editing, color correction, teleprompting and audio editing
Business
- Internal Collaboration: built 6 processes for complete product production from sales to deployment
- Fiscal Accountability: collect, analyze and report department's income and expenses to reliably report profit margins and projections
- Product Design: collaborate with instructional designers on design documents, treatments and storyboards
- Client Collaboration: Shell, CNRL, Seaspan, Husky, SAIT, TD, PHBIA, Immersive Technologies, Teck, Taseko, Mark’s, ConocoPhillips, Imperial Oil, Serious Labs and Syncrude
- Assisting Marketing/Sales: produce marketing material, participate in conferences, sales pitches and seminars
- Research: implementing high tech solutions like Unity Game Engine, Oculus Rift, Microsoft Hololens, Sketchfab and Workfront