A monster I made while teaching myself unreal engine 4. The game starts with you solving a three ring puzzle under a time limit, every ring you solve fixes a bigger portal. When the portals activate this creature tries crawling through it, for every ring a larger portion of the creature crawls though making it slower as it chases you. If you choose to ignore the puzzle and use that time of a head start to look for the randomly placed items to escape you'll be chased by the nimble small creature that can follow you anywhere. While the largest form has to squeeze though hallways and destroy doorways to pursue you as you attempt an escape.